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Unreal Engine Developer

M. YAHYA

Available

Architecting high-performance C++ & Blueprint gameplay systems, enterprise VR simulations, and multiplayer frameworks in Unreal Engine 4 & 5.

Directive Overview

Gameplay Programmer focused on crafting seamless, immersive interactive experiences. Whether engineering responsive weapon mechanics, designing VR accessibility features, or integrating multiplayer networking, my goal is to bridge the gap between technical constraints and exceptional game feel.

Engine Mastery Unreal Engine 4 / 5
Core Architecture C++ & Blueprints
Specialization VR & Gameplay Systems
Current Status Available

Interactive Showreels

Select either showreel to launch Theater Mode
M. Yahya VR Showreel
VR Showreel UE4 / UE5 VR

Virtual Interactions & Simulations

Immersive VR Interactions, Hyundai & Samsung Simulations, Assistive VR

M. Yahya Gameplay Showreel
Gameplay Showreel C++ & Blueprints

Core Systems, Combat & Mechanics

C++ & Blueprint Architecture, Weapon Systems, Configurators & Multiplayer

Technical Loadout

Production-Tested Engine & Pipeline Stack

Core Logic

Primary
C++ UE5 Blueprints Gameplay Systems

Engine Pipeline

UE4 & UE5
Unreal Engine 5 Level Design Material Creation Niagara Chaos

VR Systems

Specialization
Immersive Interactions Teleportation Laser Pointers VR UI/UX

Operations & Collab

Production
Perforce SVN Multiplayer Networking Profiling

Experience

Professional Studio History

Local Company

Mid Level Blueprint Programmer
Dhaka, Bangladesh · On-site NOV 2025 - PRESENT
  • ◆ One of two Unreal developers handling all Unreal Engine projects.
  • ◆ Developed a dynamic Kitchen Configurator MVP with runtime scaling and snapping.
  • ◆ Built multiple projects including a top-down zombie game, endless runner, and mobile racing game.
  • ◆ Modified multiplayer systems in Lyra Starter Game (1v1, 2v2, 3v3).

IMU Studios

Blueprint Developer
Balfour, BC, Canada · Remote NOV 2024 - MAY 2025
  • ◆ Engineered maintainable gameplay systems by managing variables through Data Tables, decoupling data from logic.
  • ◆ Refactored and optimized gameplay features focusing on clean code principles.

Vinacts Co., Ltd

Unreal Engine VR Developer
Dhaka / South Korea · Hybrid JUL 2023 - JUL 2024
  • ◆ Solely responsible for gameplay programming on multiple VR projects for clients like Hyundai and Samsung.
  • ◆ Created immersive user interactions and established performance profiling pipelines.

Rodrigo.exe

Level Designer
Dhaka, Bangladesh · Remote FEB 2023 - MAR 2023
  • ◆ Designed four combat arenas incorporating narrative and visual storytelling utilizing Chaos and Niagara.

Projects & Academics

VR Simulations · Gameplay Frameworks · BSc Capstone
GIS / Urban VR

Digital Twin

Real-Time VR Urban Visualization

Collaborated with GIS specialists to create a VR digital twin of two congested intersections in Bangladesh. Processed drone orthomosaics into 3D geometry for real-time interactive urban planning.

Assistive VR

Road-Crossing VR

Assistive Training

Developed an interactive VR simulation designed to teach safe road-crossing skills to autistic learners. Included autism-friendly visual cues, simplified widgets, and voice prompts.

Educational VR

Calculation Quiz

VR Educational Game

Developing a VR quiz game for primary school children emphasizing a colorful, immersive, and motivating experience to familiarize kids with VR technology while reinforcing numeracy.

VR Combat

Shooting VR Game

Mechanics Optimization

Modified an existing VR title, implementing optimized weapon widgets (ammo/reload status) and enhancing physics interactions like environmental doors and enemy ragdoll states.

Astral Ashes 2.0

Custom FPS Framework
★ UE4 / C++ Capstone — 4.0 GPA

Final year BSc capstone project. Independently developed a complete first-person shooter in UE4/C++ earning a perfect 4.0 GPA. Built all assets, animations, and core gameplay loop from scratch.

Academic Credential

Daffodil International University

BSc in Software Engineering

Graduated 2021